Purpose

I will try my best to provide detailed info on various cars and what is like to live with them, I have already produced a few for Jaguar-car-forums, I will do my best to be unbiased, but it will be hard for some cars. I will re-produce press releases and copy from other motoring news.
Showing posts with label vision. Show all posts
Showing posts with label vision. Show all posts

Wednesday, 12 April 2017

Skoda to launch the first of many new Electric vehicles at the Shanghai Motor Show.

  • World premiere: ŠKODA’s first electric-study VISION debuts at Shanghai Motor Show 2017
  • Looking to the future: VISION E gives an insight into ŠKODA’s electromobility strategy 
  • Wide range: Five electric vehicles in various segments by 2025
  • Start: ŠKODA SUPERB with plug-in hybrid drive coming in 2019 
  • Autonomous Driving: ŠKODA VISION E meets level-3 requirements 
ŠKODA’s appearance at the Shanghai Motor Show 2017 (19 – 28 April) is characterized by electric change: With the Vision E study, the company provides its first brand-specific outlook on the future of individual mobility. 
The emotionally designed five-door SUV coupé can travel up to 500 kilometres on purely electric power and meets the level 3 requirements for autonomous driving. 
ŠKODA is intensively pursuing the electrification of its model range, and will be offering five purely electric models in various segments by 2025. 
Tomorrow's mobility – planning and development is in full swing at ŠKODA. The first purely electrically driven and autonomous driving concept car in the company's history embodies the brand’s interpretation of electric vehicles. 
At 4,645 mm long, 1,917 mm wide and 1,550 mm tall, the ŠKODA VISION E has great road presence. Thanks to the long wheelbase of 2,850 mm, as well as the short overhangs at the front and rear, the designers have created an extremely spacious interior – as always with ŠKODA. In the future-oriented vehicle concept, the elevated seating position typical of SUV models and the generous space combine with a dynamic silhouette and gently sloping roof line in the style of a coupé. 
Thanks to the system output of 225 kW, the ŠKODA VISION E accelerates instantaneously and dynamically. The top speed is 180 km/h (112mph). The powerful lithium-ion batteries and optimal recuperation allow a range of up to 500 kilometres (311 miles). Thanks to intelligent management, the two electric engines cooperate with maximum efficiency and drive the ŠKODA VISION E over all four wheels. The front- and rear-wheel drive is suitably adjusted to ensure the highest degree of stability, dynamism and safety at all times. 
With the VISION E, ŠKODA is also providing an outlook on the forms of autonomous driving coming soon. According to the latest surveys, around 15 percent of all new cars could be driving completely autonomously in 2030. The concept car ŠKODA VISION E achieves the prerequisites for level 3 autonomous driving: It can operate independently in traffic jams, go into autopilot on motorways, stay in lane and swerve, carry out overtaking manoeuvres, independently search for free parking spaces and park and leave parking spaces alone. To enable this, various sensors with different ranges and numerous cameras constantly monitor the traffic situation. 
Electric mobility strategy
Electromobility plays a key role in the company's global growth strategy. ŠKODA develops its own vehicle concepts for purely electric mobility on the basis of the MEB Group platform.
The electrification of ŠKODA’s model range will begin as early as 2019 with the launch of the ŠKODA SUPERB with plug-in hybrid drive. ŠKODA’s first purely electric series-produced vehicle will be released shortly afterwards in 2020. By 2025, the brand will have expanded its range to include five purely electric cars in various segments. 

Tuesday, 8 November 2016

GEELY Auto announces a 94% sales growth with a second rise in predicted sales from 600k to 700k units this year.

  • Sales reached 96,158 units in October, highest sales to date
  • Geely Auto has completed 79% of its new readjusted sales goal of 700,000 units
Geely Automobile Holdings (Geely Auto), the Hong Kong listed entity of Hangzhou based Geely Auto saw its sales grow by ninety-four percent in October 2016 – the highest month to month growth the company has seen in its nineteen-year history.
Total sales for Geely Auto reached 96,158 units in October alone, with sales riding high on 26% from September to October 2016 and also increasing by 94% in year to year comparison from October 2015 to 2016.

Total sales for the year to date reached 555,199 units, an increase of 37% over the same period in 2015 and achieving 79% of Geely’s revised sales goal of 700,000 units in 2016.
Sales By Model:
New Emgrand
Geely’s New Emgrand continues to be an extremely strong selling vehicle, with sales reaching 25,015 units – an increase of 25% units in the month of October and up 14% year on year. The New Emgrand initially launched on the market in 2009 where it was called the Emgrand EC7 and was a regular on the China ‘Top Ten’ best-selling vehicle lists with it competing directly with international rivals.
In 2014 the New Emgrand was launched with heavily updated turbo powered drivetrains and increased connectivity options. To date the New Emgrand and its predecessor has sold over 1 million models, with the limited edition one millionth model being launched in early October and receiving strong sales across Geely Auto’s network.
Geely GC9
Geely Auto’s flagship, the Geely GC9 – or Emgrand GT in certain export markets continues to be an unashamed star of the B-Segment with 4,938 units sold in October, the best selling domestic B-Segment sedan to date.
The Geely GC9 was officially unveiled in December 2014 and available on the market in April 2015, since its market launch nineteen months ago the Geely GC9 has always seen extremely strong demand both domestically and internationally and until date there have been no discounts available for this model.
Bo Yue SUV
The Geely Bo Yue SUV was launched in March 2016 with a strong sales momentum building month after month. Sales in October reached 16,779, an increase of 16% over September sales. The Bo Yue is now produced in two factories; Chunxiao, Ningbo, and Baoji, which give the Bo Yue a considerably faster delivery date for pre-orders which are currently over 110,000.
Emgrand GS
The Emgrand GS is Geely’s first urban crossover saw sales breaching 10,028 units, giving the GS six months of rising sales since its launch in May 2016 in China’s first automotive virtual reality launch.
Emgrand GL
The latest edition to the Emgrand family, the Emgrand GL reached sales of 7,050 units, a remarkable number for a freshly launched vehicle. The Emgrand follows on the legend which was set by the original Emgrand, but reintroduced with leading powertrain, connectivity, handling and styling.
Vision SUV
The Vision SUV was the third SUV from Geely this year during its ‘Pivot to SUV’ strategy which will see Geely Auto use its strong footing in the sedan market to fully launch into the SUV segment. The Vision SUV saw sales reach 10,867 units in October, slightly above September’s figures but showing there is strong demand for the SUV.
Exports
Exports still remain a weak point for Geely due to the political situations in key markets such as Russia, Ukraine and as well as the wider Middle East. Exports reached just over 1,119 units in October. The situation is roughly the same for all Chinese brands that export to the region.
Frequently Asked Questions:
What are “Generation 3.0” vehicles?
Since Geely Auto was established as an automaker in 1997 the company has developed three generation of vehicles, the most recent is the ‘Generation 3.0’ of vehicles which were created under Geely’s brand promise “Make Refined Cars For Everyone” which was announced at the Geely GC9 launch in December 2014. The Bo Yue SUV, Emgrand GS, Emgrand GL and GC9 are all part of the “Generation 3.0” of vehicles.
What is Geely’s SUV Plan?  
Geely launched its ‘Pivot to SUV’ strategy in March 2016 with the launch of the Geely Bo Yue SUV. Geely announced that it would use its strength in the sedan segment to gain a strong foothold in the SUV and crossover segments.
What is Geely Auto’s Sales Goal for 2016?
Geely Auto initially announced its 2016 sales goal as 600,000 units, however due to strong reception to its Generation 3.0 of vehicles the company adjusted its sales goal to 650,000 and then to 700,000 in the second half of 2016.
Why are export sales so weak?
Geely Auto has to date primarily focused on the Chinese domestic market and developing global markets. These developing markets are often at the mercy of political turmoil and currency fluctuations which makes development in these markets difficult.
Geely Auto has sufficient stock in many of its regional markets from local production or previous export volumes which are continued to be sold in these markets and hence do not require further exports.
Geely’s ‘Generation 3.0’ vehicles are already receiving strong feedback in Gulf states. The Geely Emgrand GT has already launched across the region, the Bo Yue SUV is expected to launch in certain markets from Q4 2016 onwards.
When do you expect export sales to return to normal?
Once political turmoil across the Middle East returns to normal we expect that demand will grow.
Is production capacity still a major issue?
Demand for our Generation 3.0 and legacy vehicles such as the New Emgrand continues to outstrip demand, however Geely is continually working to bring new production facilities online. The latest addition to Geely’s factory is the Bao Ji facility in Northern China.
When will LYNK & CO be available for sale?
LYNK & CO was launched on October 20th 2016 in Berlin to a global audience. The first product, a compact SUV called ‘01’ (zero-one) will be available in China in Q4 2017 with European and US market launches following shortly afterwards.
Sales goals for LYNK & CO?
Sales goals for the new LYNK & CO range are modest at 500,000 units globally from Q4 2017 to the end of 2020.

Monday, 22 June 2015

Families enjoy toy car driving with Toyota's New Camatte Vision.

Debut for new augmented reality app and new Hajime concept at the Tokyo Toy Show

Have you ever wondered how you would look racing to rescue a cat from a tree in a purple fire engine? Or cruising around town in a hot pink hot-dog van? 

Toyota is making it possible to step into the world of toy cars and trucks with Camatte Vision, an all-new interactive experience for families which is being unveiled at the International Tokyo Toy Show this week (18 – 21 June).


Camatte Vision is part of Toyota’s Camatte series of concepts designed to change the way children play and learn with toy vehicles. Its aim is to provide a way for youngsters and their parents to share in the excitement of cars and trucks.

Using an innovative augmented reality tablet app, you can see how you and your family would look in a vast range of different vehicles and colours.

Blazing fast hot rods, life-saving ambulances, chunky construction trucks, and many more are available through the app, all in bright rainbow hues.

As well as the virtual world of Camatte Vision, Toyota has added a genuine nuts-and-bolts member to the Camatte concept family. Called Hajime, it will be on display for families to explore at the toy show.

How Camatte Vision works


The first step is for families to get inside Hajime and take a photo of themselves. Using a tablet, Camatte Vision then lets them customise the car’s appearance, mixing and matching 13 body types and 12 colours. Holding the tablet above a road course lay-out shows the vehicle as if in motion, with the family inside.


Camatte Hajime


Although the name Hajime means “beginning” in Japanese, it is actually the sixth member of Toyota’s Camatte family, following the Sora, Daichi, Takumi, 57s and 57s Sports that debuted at previous Tokyo Toy Shows. Hajime was named to signify that the fun has just begun with the Camatte concept and there is much more to come.


Building on Camatte’s spirit of customisation-friendly design and fun, Hajime features Camatte’s signature swappable exterior panels, and adjustable pedals and driver’s seat that let children get behind the wheel while their parents are  close behind in the two rear seats.

The Camatte Hajime is a real working car, but won’t be drivable during the Tokyo Toy Show. Youngsters will still be able to get inside, buckle up, turn the steering wheel and push the pedals.

Camatte Hajime specifications
Length3,020 mm
Width1,320 mm
Height1,240 mm
Wheelbase1,800 mm
Seating capacity3
PowertrainElectric motor

Wednesday, 28 January 2015

The Alpine Gran Turismo: Coming to a Game Station near you very soon !

  • The Alpine Vision Gran Turismo, fruit of the collective imagination of the designers and engineers entrusted with developing the 21st Century Alpine, is due to appear soon in the celebrated Gran Turismo®6 game in millions of homes worldwide!
  • The Alpine Vision Gran Turismo will enable players to get behind the virtual wheel of this exclusive creation that embodies the brand’s unique DNA.
  • Dreams will become reality as Alpine present a breath-taking full-scale model of the car at the Festival Automobile International in Paris on 27th January, 2015.
The Alpine of the 21st Century is creeping gradually closer. The wait may seem interminable to the more impatient fans, but at least there is plenty going on in the meantime!
In motor racing, for example, the Alpine A450 prototype collected European endurance racing titles in 2013 and 2014, as well as a podium finish in the LM P2 class in last June’s Le Mans 24 Hours.
Now, as the brand’s 60th anniversary festivities get under way, the Alpine Vision Gran Turismo heralds a new chapter in the make’s revival. Polyphony Digital Inc. – developers of PlayStation®’s Gran Turismo game – proposed the challenge of creating a new ‘virtual’ car in July 2013 and the teams at Alpine turned their attention to the project with the same passion, enthusiasm and rigour as they are committing to the upcoming new road car.
“The designers and engineers involved in this project were tasked with creating a car that expresses the spirit of our brand. Alpine’s genes are immediately visible in its styling, while its performance won’t disappoint either when players get behind the wheel, or their DualShock®PlayStation controller. 

They will find the same agility that helped to forge the legend of the original cars produced by Alpine founder Jean Rédélé. The Alpine Vision Gran Turismo stands at the crossroads of the past, present and future, at the frontier between motorsport and road cars. It also provides a link between the virtual and real worlds. Indeed, the end result is so stunning that we couldn’t resist producing an actual full-scale model of it! 
The Festival Automobile International, which places the emphasis on automobile aesthetics, was seen as the ideal setting for the first ‘real life’ rendering of a car since the announcement of Alpine’s revival broke cover. It will be possible to admire our latest creation and also to enjoy it first-hand thanks to Gran Turismo®6.”
Bernard Ollivier, CEO, Société des Automobiles Alpine
PASSION – A DRIVING FORCE
Before going into the design of the Alpine Vision Gran Turismo in more detail, it is perhaps an idea to go back more than 15 years when Sony recruited the Japanese economics student, Kazunori Yamauchi. ‘Kaz’ was an ambitious and visionary young man whose skill and passion as a game producer persuaded Sony to allow him to create his dream, five-years in the making - the ultimate driving simulator. Taking advantage of the technological breakthrough that was the PlayStation console, Polyphony Digital produced an immediate hit with the launch of Gran Turismo on 11th December, 1999. It revolutionised the video game industry with sales of the first title reaching more than 11 million copies.
More than fifteen years later, the success story continues. Sales of the various iterations of Gran Turismo totalled more than 72 million before Gran Turismo®6 for PlayStation®3 was released in December 2014. Gran Turismo®6 stands out as a new benchmark and features over 1,200 of the world’s best cars and 39 tracks. The success of the franchise is due in great part to the partnerships its producers have sealed with the most prestigious carmakers. Grouped under the Vision Gran Turismo banner for the game’s 15thanniversary, the prototype cars that have been created especially for the occasion are eagerly awaited by car and video game enthusiasts alike.
“Would you be prepared to design a car for Gran Turismo?” This simple question got the brains of the teams at Alpine thinking overtime, despite the fact that they were already busy preparing the brand’s comeback in the form of the first production car that will be presented to the public in 2016. This enticing blank sheet of paper provided them with an exciting opportunity to explore new creative ideas without having to take certain production-related constraints into account.
In July 2013, around 15 staff from Polyphony Digital Inc. visited Alpine’s studio where they were greeted by a similar number of people who shared the same passion for the automobile. ‘Kaz’, who has been fascinated by Alpine for some years, could not conceal his delight at the idea of hosting the French brand in his virtual showroom. Indeed, he rarely turns down a chance to indulge in a little circuit driving himself, so the inclusion of a racing marque such as Alpine held a special meaning for him.
Very soon, the idea of a lightweight, agile, barquette-type car, in keeping with the brand’s racing programme with the A450, took form.
An in-house competition involving around 15 designs was won by the project submitted by Victor Sfiazof: “It’s a genuine sportscar which combines the passion for cars with enjoyment behind the wheel. There are numerous references to the past, present and future. The idea of a barquette stemmed from the Alpine A450’s involvement in the Le Mans 24 Hours. That said, the front end takes its inspiration from the A110, while the vertical fins at the rear recall the A210 and A220 while making a real contribution to the car’s styling. As an aeronautic fan, I also wanted to incorporate cues from the world of aviation, too. The airbrakes add a nice high-tech touch to the rear end.”
Little by little, the car appeared in drawing form before a digital version was produced. At the same time, the chassis development engineers worked on the car’s technical characteristics. After benchmarking and comparing dozens of other cars featured in Gran Turismo, they found a set-up that put the accent on driving enjoyment, in keeping with the Alpine spirit.
Meanwhile, Polyphony Digital fed the data into their own software and, a little more than a year after the project’s launch, the final specification of the Alpine Vision Gran Turismo was set in concrete.
As the final icing on the cake, a new challenge was set: that of producing an actual tangible version of this incredible creation. The fruit of the model-makers’ efforts sparks a different set of sensations still, and the Alpine Vision Gran Turismo’s racy, atypical lines speak to all generations.

“As a child, I used to admire concept cars. They were like gifts that pointed to a bright future. That’s still how I see them. The technology used by car manufacturers today allows them to surpass my imagination. I hope that this research will contribute to changing our lives. I am very proud to have Alpine on board with us for the Vision Gran Turismo project. It’s a brand for which I have always had a great deal of affection and I have greatly appreciated the quality of the contact between our respective teams. This close tie was facilitated by the passion we all share. The Alpine that is now available for Gran Turismo players is the fruit of a formidable shared enthusiasm.”
Kazunori Yamauchi, President, Polyphony Digital Inc.,
Senior Vice President, Sony Computer Entertainment Inc.
A SPECTACULAR REAR-END DESIGN
While the brief submitted to the designers was, well, brief, it included one specific stipulation in comparison with their usual creations. The key focuses of the concept car needed to be the rear end and the cockpit, simply because they are the most popular views in motor sport video games.
Even so, our tour begins with the front of the car, which bears a striking resemblance to the A110. The sloping V-shaped bonnet is enhanced by a central crease and, in another nod to the 1960s, the cross-shaped LED lights recall the black tape that was used to protect the additional lights fitted to the Berlinette rally cars. These references to the past blend in seamlessly with an undeniably modern aerodynamic package that includes a splitter designed to channel airflow along the body sides. It also provides a glimpse of the suspension wishbones. Openings in the bonnet expose the orange struts which are located horizontally at the top of the chassis.
The car’s profile awakens other memories. Large air intakes direct the flow that escapes behind the front wheels and accentuate the narrow form of the body. Complementing the overall harmony, the long lateral rear fins call to mind the A210s and A220s which shone so brilliantly at Le Mans, achieving victory in the 24-hour race’s Efficiency Index class in 1966.
The wheels alone are eloquent of the fusion of present and past. The design of the rims – inspired by those fitted to the A110s – is sufficiently open to reveal the impressive brake callipers, painted in orange or blue, depending on the version.
The appeal of the Alpine Vision Gran Turismo is further enhanced by its open cockpit. The driver sits on the right, a design typical of sport-prototype cars given that the majority of circuits – not least of which Le Mans – run in a clockwise direction.
The roll cage is stylishly integrated, as is the engine air intake duct on the left-hand side. A butterfly door facilitates access, enabling the driver to slide on board. When it opens, it is possible to glimpse a little more of the work that has been carried out. The visible stitching of the leather seat is redolent of the famous cross pattern, complete with blue thread that brings a modern feel. The almost rectangular steering wheel, of the sort seen on the endurance racing prototypes, is crowned by digital instruments. Indispensable in fast-and-frenetic races, the rear view mirrors have been replaced by a high-definition camera.
The rear-end design represents an unmistakeable highlight of the Alpine Vision Gran Turismo. The flat bottom that runs beneath the car terminates in arched form, while a lower wing links the wheel arches to the stern. As at the front, the bodywork exposes the double wishbone suspension. A second, beautifully integrated wing yields even more aerodynamic downforce.
The most striking characteristics of the Alpine Vision Gran Turismo become apparent under braking. Integrated into the profile of the tail, the hydraulically-activated airbrakes can be deployed in an instant, while at the same time revealing the brake lights!
Gran Turismo allows players to choose between three personalised colours:
  • White and blue: this elegant, understated livery is also the colour scheme chosen for the full-scale model of the car
  • Orange and blue: inspired by the Alpine A450, two-time European Endurance Champion
  • Matt black: in true gamer style
“The design needed to contribute to the lightweight feel and convey an impression to the driver of being at one with the machine. The Alpine Vision Gran Turismo features the brand’s timeless hallmark agility and elegance borne out of efficiency and ingenuity. We even took advantage of the exercise to subtly conceal several details that are directly inspired by the future Alpine which will see the light in 2016 – but I can’t give any more away about that...”
Antony Villain, Design Director, Alpine
A CAR THAT’S FUN FOR ALL PLAYERS!
The Alpine Vision Gran Turismo might be a virtual machine, but it was nonetheless duty-bound to adopt driving dynamics and handling characteristics worthy of its glorious predecessors. Terry Baillon, a simulation and chassis development engineer for the forthcoming road-going model, explains the development process.
What did your work on this project consist of?
“Right from the outset, we set performance and handling targets for the Alpine Vision Gran Turismo. We then transcribed them into technical characteristics, with the objective of achieving driving dynamics for players that are as close as possible to what we envisioned back at the start – exactly as we would do for a real vehicle.”
What dynamic characteristics have you instilled in the Alpine Vision Gran Turismo?
“This virtual concept car bridges the gap between the Alpine A450 race car and the 21st Century Berlinette. It was important to define this vehicle by imbuing it with the true Alpine genes. In terms of performance, it slots between the LM P2 endurance racing prototype and our forthcoming sportscar. If you look carefully, you may discern some of the handling characteristics of our future road-going model, while at the same time retaining features specific to the prototypes that compete at Le Mans.”
How would you summarise the car’s characteristics?
“A sense of lightness, I would say. The car is lightweight – that was our starting point in its design. However, looking beyond the figures, we focused and worked hard on the sensations that it could inspire. The Alpine Vision Gran Turismo feels agile, responsive and fun – in other words, a true Alpine!”
What is the recipe for faithfully replicating realistic driving dynamics and performance in a ‘virtual’ machine in a video game?
“We worked on the Alpine Vision Gran Turismo much like we would work on a road car. From the beginning of its development, we modelled it using our own software. Once the car was ready, we sent all of our data to Polyphony Digital. The data had to define the desired dynamics of the car and the sensations that we wanted the driver to feel. Next, the gaming specialists integrated the characteristics of our Alpine into Gran Turismo. After that, testing could begin. Not dissimilar to the manner in which we would develop a road car, by running with vehicles that we call ‘test mules’, we chalked up the kilometres – in this case in front of a screen – to gain a feel for and refine the car’s performance and handling. This was the fine-tuning phase, before the final version was submitted.”
What will you take away from this project?
“There is genuine value in working this way. In my opinion, there is a bright future for this sort of collaboration. If we correlate the information we glean from both Gran Turismo and the real vehicle, further developments will become possible. Our objective is to offer a car whose dynamics match those that we initially defined. If everything is modelled perfectly, we can even continue to work on the car and compare it to other models, so that we can see where we stand!”
Out of interest, what type of player are you?
“I’ve spent hours playing. For me, Gran Turismo offers the best simulation and is the most well-known and most highly-acclaimed game. My only regret is no longer having enough time to continue racking up the laps!”
THE VISION TAKES FORM
“It’s such a beautiful car that it would be great to see it in the flesh!” What was intended as little more than a quip was taken on board by Alpine and, once the digital version was completed, attention turned to producing a real-life version of the Alpine Vision Gran Turismo.
A double composite shell was produced to give form to the concept car which was no longer merely ‘virtual’ any more. Since the bodywork also reveals the technical elements that lie beneath, significant work also went into incorporating the different assemblies, including the suspension. Similarly, the cockpit’s design called for particular care and upholsterers were called in to produce a bucket seat with visible stitching.
The full-scale version of the Alpine Vision Gran Turismo immediately impresses through its unusual proportions, while visibility from behind the wheel is perfect with nothing in the line of sight.
The Alpine Vision Gran Turismo will be seen for the first time at this year’s Festival Automobile International in Paris, France. For 30 years, this yearly gathering of experts in the fields of aesthetics and automotive excellence has presented a number of special awards, including one for the Plus Belle Voiture de l’Année (Most Beautiful Car of the Year). After its unveiling during the gala evening at the French capital’s Hôtel des Invalides on Tuesday, 27th January, the car will remain on display at the Festival until 1st February.
After that, it will be exhibited at the 2015 Rétromobile Show (4-8th February) at the Porte de Versailles, Paris, where celebrations of Alpine’s 60th anniversary will kick off in earnest.
HOW TO ACQUIRE THE ALPINE VISION GRAN TURISMO…
The Alpine Vision Gran Turismo will be made available as part of a free update of Gran Turismo®6 for PlayStation®3 in March 2015. To discover the car, players will select ‘Vision GT’ on the ‘My Home’ page.
After choosing the body colour, you will be able to admire your acquisition in full-screen mode, along with a detailed description. It will also be possible to view videos and sketches starring the Alpine Vision Gran Turismo before you take part in your first race…
TECHNICAL DATA
CHASSIS
Type: carbon monocoque
Suspension: double wishbones, pushrods, adjustable spring/damper assemblies

ENGINE
Position: mid-rear
Type: V8
Cubic capacity: 4,494cc
Maximum power: 450hp at 6,500rpm
Maximum torque: 580Nm at 2,000rpm
Maximum engine speed: 7,500rpm
Top speed: 320kph

TRANSMISSION
Seven-speed sequential gearbox
Rear-wheel drive

BRAKES
Front: 390mm x 32mm vented discs with six-pot callipers
Rear: 355mm x 32mm vented discs with four-pot callipers

WEIGHT AND CAPACITIES
Weight: 900kg
Weight distribution: 47 / 53
Fuel tank: 75 litres